Making the AI use more than just one hull type...
In case you haven't noticed, the AI continues to only pick the largest possible hull type for it's attack ships, which really makes no sense; because with the new sensor layout for systems, you're going to need a lot of cheap light combatants to carry out patrolling and cruising duties, in addition to your heavy battle line.
It would be nice if we could somehow make it so that the AI can build 3 types of attack ships: Light, Medium and Heavy; so that enemy fleets can be a balanced proportion of ships, rather than being super ship heavy.
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