AI competence
While Dom III generally has a good AI, here are 3 suggestions i have:
1. Having birds as part of PD sucks, but at least make them attack archers. In a game against ulm, it attacks infantry which does zero. Beef up the code a bit and make units that are weak with low attacks and flying pick suitable targets(preferably priests and mages, but that may be overpowered).
2. Attack rearmost troops-there should be a way to have fast troops attack the true rearmost troops, not the rear of the attacking infantry.
3. Archers:There should be variable settings with archers.
Setting one- maximum kill-shoot enemies that you have best chance to hit, disregard friendly fire casualties
Setting 2- Medium kill-Shoot enemies that you have a good chance of hitting, but hold fire if it is likely you will hit friendly targets.
Setting 3-Safe mode- Shoot only enemy targets that there is a strong chance of hitting without incurring friendly fire casualties. If there is more than a 10 percent chance to hit friendly targets, hold fire or melee.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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