.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 4th, 2007, 10:51 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: new map generator

By altitude?

I think you should be able to set which terrain types will be in different altitude ranges, and which will be seeded (with what frequency.)

For example -
lowterrain: ter;
where ter would default to sea but could be anything. If it's set to "plains" then low altitude is simply ignored. Myself, I think I'd set it to "farmlands" in order to have a lot of contiguous civilization.

highterrain: ter;
where ter would default to mountain but could by anything. If it's set to "plains" then high altitude is simply ignored.

tchance: ter chance;
Defaults to 70/10/15/15/30/0/0 (according to debug output) but can be set to anything - including a value for water and mountains if you just want those scattered around willy-nilly.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.