March 6th, 2007, 04:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: [SP] Changing AI settings in a running game
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Graeme Dice said:
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Gandalf Parker said:
Adjusting the level wouldnt have much effect since that only sets the points for initial creation of pretender and scales (less than you, equal to you, more than you).
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I'm fairly sure that the AI does receive resource and gold income bonuses when set on levels higher than average difficulty.
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Thank you for that.
All right. I couldnt find where Johan had posted here the info we had in beta testing so I went back there and asked. He has given permission to post the exact formula.
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Johan K said:
Resource, magic gem and money bonuses are -30, 0, 30, 60, 100%
Design point bonuses are 0, 0, +50, +100, +150 pnts
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