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Graeme Dice said:
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Baalz said:
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and that the game is almost completely determined in the first 20 turns so the rest is just going through the motions.
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Have you ever seen any games of Dom3 where the eventual winner was not one of the top nations at turn 20? Thee eventual winner of _any_ 4X game is decided in the early turns of the game.
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Your kidding, right? Ive seen tons of games that werent decided by turn 20. Surely thats playing on a map where there is only like 10-20 provinces per player?
If that were true then there would never be games where Arcos won by holding out and researching heavy magic, or Jotunheim by taking the expand slow and defend strongly strategy, or Pangaea/Caelum/Man checkerboard strategy. Much less any of the water nations. Its a good thing that the game supports maps up to 1500 provinces and victory conditions other than rush-kill.
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Graeme Dice said:
It's not anywhere near as fun as Dom2. The neutering of magic, and presence of a morale system that's just as broken as Dom2's provides little reason to play the game.
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Ahhh that explains alot.
Thank you for sticking around to let us all know that.