Quote:
Xietor said:
If you start with no astral you should plan to have plenty by midgame.
The race i have played the most especially against human players is ulm. But I use the ghost king pretender, and i give him 4 nature, 3 air, 2 astral, 5 death, 2 water. I also sleep him, and take 2 cold, so i can also take 3 order, prod, and 1 growth.
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If you put 2 astral on a pretender in MP some clever so and so will Mind Duel you, dead pretender...
Also in MP you have no idea who you are going to be starting near, so its very difficult to justify designing your pretender to counter 1 nation.
Another problem is are you going to design a pretender to make up for your nations weaknesses or to emphasize its strengths or to help achieve the victory conditions or just to help you expand quickly or to have them blesses on your sacreds?
Theres not enough design points to cover everything.