Current projects
I thought I'd make a thread going over a few things I'm working on right now, find out which things interest the people here - after all I don't want to make a mod that no-one else will play. I will probably make all of these mods, I just want to know which ones you are interested in, if you have any suggestions etc.
LA Jomon, Broken Swords (name subject to change). This replaces Jomon in the late era. The feudal reign of the samurai began as normal, but then a great catastrophe struck. The Taiko, ruler of all Jomon became quite mad; raving about demons and vampires he murdered his wife and consorts, had his personal guard slay all the women in the capitol and put out an order for all females above the status of peasant to be dealt with in similar fashion. Worsening the situation, as the country descended into frenzied bloodshed and factional disputes a great plague swept the land, devastating solely the remaining female population. Exactly one year after the chaos strange and alluring women appeared from the east and within a generation dominated society completely, bending the minds of the once proud samurai and symbolically breaking their swords.
Samurai are replaced by samurai thralls - they are still well equipped (though not with forbidden katana) and skilled, but they have lower morale and are physically weak: their wives drain their energy to remain young. Thrall commanders lead the main military forces.
The nation is ruled by catlike demons who take the form of women and by immortal female vampires who drain blood through their fingernails. Plenty of blood magic here. They are supported by the spirits of young girls who were slaughtered in the chaos; The Buried (earth magic), Burned (fire magic) and Drowned (water) - aesthetically think of J-horror films. They all get death magic too.
You also get jawless clawed zombies (the corpses of women killed) called 'Handmaidens' and flying severed female heads. See, the women of the capitol were beheaded by the Taiko's personal guard who have now been cursed to become the sacred elite of the nation - they are still allowed their nodachi, which are possessed with constant hunger and snarl as they slice into enemies to drink blood (lion attack sound).
I'm going to make this one for sure because I've put a lot of thought into it, but perhaps people here aren't too keen on it, so maybe I'll make something else first. Here are three other projects I'm also working on.
Firstly, The Empire. These are the counterpart to the Avernum nation I made first. They have evil priests, precise and numerous battlemages and some nice heavy infantry. They also have ogre brute squads. No cavalry. For MA so they can go up against Avernum.
Anglia, Land Overturned is a nation based on the literature of the English Civil War. They are a society divided between the Aris (magical humans who are all about tradition, poetry and drinking) and the Parling, who are mortal humans of simple tastes, pure religion and solidity. The nation has poet-mages, Puritan priests and various other contrasting units. Becuase the Aris are magical and the Parling ordinary you need to have different commanders to lead them. The nation is also a refuge for satyrs fled from Pangaea who have become sacred and empowered by Arisian wine - they form the sacred bands of Bacchusian warriors. I haven't decided on period, but LA or MA is all that makes sense.
Arga Dis, Blood of Warriors (another name change in waiting) is a sister nation to EA Arcoscephale in much the same was as Lanka is to,.. Bandar is it? Or Patala? Anyway, it's a nation of extreme warriors (think spartans) who worship war and bloodshed. They have elite Red Achillans who are virtually invulnerable having been 'dipped' in blessed blood, various psychotic infantry units, Helgrot slave chaff and blood drinking cavalry riding the hated man-eating Mares of Dis. All of their leaders are fighters, some with blood magic. The giant Gilgans are at the top of the food chain (literally, they constantly eat slaves and injured warriors) and have considerable power. Many Arga Dis units will fight on after taking lethal damage, only to collapse dead at the end of the battle. This tends to make their conflicts incredibly violent, especially given their insane morale and berserker units. Their priests cannot preach (they have no interest in arguing their way of living to slaves).
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