Re: The Quick and The Dead (Accelerated Start) [OP
I just played a few undoubtedly incompetent games of la Ermor while thinking of the advantages we all chose to give ourselves for this scenario.
I noticed that Ermor starts with 15 death gems a turn which is seemingly huge until you realize that they must use those gems to summon all their leaders and they arent cheap. This becomes vastly more complicated for ermor in terms of resource allocation imho when one realizes that Ermor' small researcher uses up most of a turns income of death gems.
Anyways.. A long winded way of saying that I think our initial 10 sage starting condition made it so that Ermor in particular was able to take advantage of it by ending up with a giant pile of gems which it would have otherwise been forced to put into researchers and thus is annihilating us all with 4/5 globals..
On the other hand I would play this exact game again and wouldn't limit Ermor in anyway whatsoever. The mere fact that Ermor was in the game made me as Agartha commence to build indy priests and get ready for the possibility of oceans of undead even though I wasn't next to Ermor or even close.
I also don't think Utterdark to be overpowered as I feel that a base cost of 100 gems and research lvl 9 to be sufficient for any spell which should rightfully dominate MP games, especially if backed up with huge piles of anti-dispell cushioning I.E. Our situation atm, boy are we all doomed.. At any rate with Ermor having 4/5 globals up I think it unfair to place the majority of the blame upon Utterdark.
That this game got this deep, this fun, this quickly (turn 32..) is awesome to me. 6 month+ long games are fun but well, more is better.
Rathar
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