Re: Touch of madness on longbows? Ai issue
I suggested the breaking-down of spells before, in the lenghty list of suggestions I made prior to the release of Dom 3. Offensive spells, support spells, defensive spells, and whatever the Heck else. Would've been really nice. Being able to toggle gem usage on/off for individual commanders would be nice, too, to make them save the gems they carried for later, more important showdowns.
I think it'd also be nice, though a lot of work for our programming duo, to have spells be more 'intelligent' and dynamic. But I guess that one goes without saying.
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