Quote:
thejeff said:
Well, I test software for a living at the moment and we certainly count things the programmers hadn't considered as bugs. Of course, our bugs can lead to things like planes falling out of the sky, so we don't really care if the programmers get touchy.
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But the distinction Gandalf pointed out is at least as much about requirements that didn't get included as it is about scenarios that got overlooked. Is the fact that MS-DOS only had 640K of memory available a "bug"? It seems a strange use of terminology considering the origin of the term: contamination in your vacuum tubes that makes your program malfunction. If the rules for Dominions are illogical or unbalanced in a given situation, that's Kristoffer's problem and potentially a design flaw in the game. If the program doesn't work the way the game is designed to work, then it's a bug in the program and Johan's problem. To me, the distinction sounds useful.
I agree that the can't-recruit-slaves situation sounds like a UI bug, given that the option is visible but not selectable.
-Max