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Old March 15th, 2002, 09:05 PM
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Default Re: Colony ships, for sale cheap!

quote:
I'm spending alot of time layin out miner sats(dropped robos from 100t to 50t to make this possible without extreme research) and am furiously working towards solar collectors. I think they are Crystal tech so i may have to change that to make them accessible to others too.
I heard that solar resource generation ability depleted your finite resources. I don't know if it has been fixed, so test that to be sure.

Also, in finite resources, the Value improvement is an actual percent multiplier, not just +x%.
If you have 500 KT of resources, and a VI 3, you get 515 KT of resources at the end of the year.
This also means that if you have depleted the resources on a planet, it will NEVER get any more resources EVER AGAIN.
What you can do, is change settings.txt, so that when a colony is destroyed, it adds resource value.
-OR-
you can try creating a facility that produces a negative amount of resource, thus "seeding" the planet with organics/minerals/radioactives.
Perhaps only organic seeding would be appropriate; and along with a resource converter, you'd have all you need.

Value improvement also only happens on integer year months (2401.0, 2412.0, 1500.0 etc)
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