Re: Open-Ended Tech Levels?
Shyrka, what you describe is exactly what I was thinking. I've never seen a 4X game where technology works like that, although chewy027 says he's working on one. I'd be very interested in seeing it when it's ready.
I figured that it probably wasn't possible to mod SEIV to have infinite tech levels. It's a fundamental change in how the tech system works. I wonder if it would be considered for SEV, though.
It's been suggested that ship sizes could increase to the point where they would be too big to be practical. That is a possibility, although I think that could be controlled by economic issues, especially in a finite resources game.
This discussion has made me interested in creating a not-infinite-but-still-pretty-darn-big tech mod. Ideally, I'd like to include not only extensive levels of technology, but a tremendous variety of technologies. Of course, I've never created a mod before (in fact I've only been playing the game for a few months) so it's not something I can see whipping up over the weekend. There are so many things to consider... how to make the tech interesting, how to balance it so that research doesn't eclipse all other considerations in empire management... I can hear the wheels spinning already.
Eric
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