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Old January 22nd, 2002, 05:38 AM
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Default Re: Role Playing Mod

Geoschmo, are RPers really that untrustworthy

The hitpoints of the components will have to be balanced compared to other comps, in order for the combat system to destroy them at a reasonable time. (Not first, not Last)

Somthing like an "RP - Officer's quarters" could give a small ECM/CS boost (virtual experience )
Shortrange sensors could give a "long range scanner" ability with range zero or one, useful if you end combat in a draw, or construct something amidst a blockade.
Most components will have to be pure RP, though.

I was hoping to give them all reasonable cost & hitpoints, and then let the players come up with auxiliary RP rules, such as
quote:
All crewed ships must be designed with main corridors to provide connections between all:
- Bridge, AuxBridge, crew quarters, engine rooms, gunnery rooms, medical facilities, ...
- One engine room is required for every 100KT of engines used.
- One gunnery room is required for every 100KT (or per gun if it exceeds 100KT) of weapons.
- Each main corridor services two rooms, and can intersect other corridors.
- Any ships not built up to spec must be scrapped or retrofitted as soon as the violation is discovered.
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