Re: Boiling the Ocean (Organizing)
Kailasa is an interesting position. Your magic is devastating but takes a bit to get going, and you have no research boosting items. Thus, you need a magic domain. You have sacred troops which are very powerful but also hard to use. Sacred archers don't benefit from a lot of the blessings, and sacred+naked=you lose.
I wouldn't recommend over-investing in a blessing for Kailasa, you're probably better off with scales and diversifying magic, or with a supercombatant God.
Consider a dormant destroyer of worlds with 4F4A3D, 3 Order, 3 Sloth, 3 Growth, 3 Heat and 3 Magic. By the time he wakes up he's a force to be reckoned with, and he fills out your magic paths.
If you're very very worried about early expansion, try an awake wyrm with 4A4D, Dominion Strength 10, 3 Order, 3 Sloth, 3 Heat, 2 Misfortune, 1 Magic.
If you really *must* make heavy use of your sacreds, take an imprisoned Oracle, 9W9S4N, Order 3, Sloth 3, Heat 3, Misfortune 2, Magic 1. The WS double-blessing has a synergistic effect with Awe, such that you are actually tough in spite of having no PV, and the regeneration allows you to shrug off an occasional arrow hit without being crippled (you have enough hit points that you seldom actually *die* to enemy archery.) Even so, don't expect to get very far with these guys against other players.
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