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Old April 26th, 2007, 12:33 AM
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Suhiir Suhiir is offline
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Default Re: WinSPMBT v 3.0 Bug?

I can certainly attach a saved game but I rather doubt you'll find anything in it that will help.
This has to be a problem with my main .exe file being somehow corrupt not the scenario's themselves.

As to point #3 - the super missiles - here's an example.

OOB #4 (Israel) Weapon # 215 (Popeye I)
Weapon Class : 17
Accuracy : 90
Weapon Size : 1
Warhead Size : 75
HE Penetration : 250
HE Kill : 250
AP Penetration : 222
AP Kill : 0
Sabot Penetration : 0
Sabot Range : 100
HEAT Penetration : 250
Weapon Range : 240

Sure looks like a nuke to me *grinz*

According to http://www.fas.org/man/dod-101/sys/smart/agm-142.htm
the weapon has a warhead weight of 750 lbs / 340 kg - apparently it's enriched uranium.

As to point #4 yes, when a non-HE round (AP/Sabot/HEAT, or ATGM) is fired at Tank A in a hex, assuming it survives, it receives no supression, yet Tank B in the same hex does.

As I said it's got to be a problem with the main game .exe somehoe being corrupted. I gather you've never had a case like this before. I suspect a clean install is probably the only solution.
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