Quote:
Nick_K said:
The other side of the coin here, is that if you selected 'AI scripting off' for a big army, the enemy could drop 'call of the winds' on you and your mages would waste tons of gems. Then if the army is attacked in the same turn, it might be left vulnerable - I believe that's what used to happen in Doms2.
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Dom3 behaviour is rather sensible (in most cases). But strangely, I think now that I liked Dom2 system more. In Dom2, finding a good script was a real challenge. When you knew that when you storm the fortress you have to fend off magic attack first, then attempt to break the siege and only after you would be storming, it was an interesting task of managing to get the critical spells cast in the final battle and it led to many very interesting methods of gem preservation
