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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 26th, 2007, 10:17 PM

VedalkenBear VedalkenBear is offline
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Default Re: [Mod] MA Ulm : \"Black Steel of Ulm\"

Well, as for myself, it seems a bit on the overpowered side. The magic is still strictly limited, but you're spawning troops so quickly, I'm not exactly sure how you'd ever run out of money with them. It's not like the militia are bad.

And I'm guessing the Duke's knight-summon is a domsummon kind of thing? I took a spin on this with a Dominion-10 Air-4 Virtue, and so I was getting about half a knight a turn/Duke. That's going to add up pretty quickly.

Are the spawns really necessary? I honestly am not entirely sure why you'd need to recruit melee units at all with this mod. Commanders to Summon up other troops and research, get a very-high Dominion pretender to spread the Drain far and wide, and make the most of your Stealthy Preachers, and recruit mainly Sappers for your missile troops.
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