Quote:
Xietor said:
AI improvement I think should not be a mod. That is a core game value that affects every single person that buys the game, like a bug. Bugs and AI improvements are better done by the makers of the game.
While the AI could stand some tinkering, it is not so bad that it cannot wait until dom IV.
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In theory, we have everything we need to be able to create a better AI because of the PBEM architecture. A .trn file contains all the information about the current turn that you'd need to write a .h file giving orders for the next turn. I've peeked at the .h files and seen some patterns--for instance units that aren't moving that turn have "FF" has a destination and <destination province number> otherwise--but to be honest I'm not sure I could decode the .trn files. But in principle we could write an AI that substitutes for a human by generating .h files.
Maybe for Dom IV. Or if I get a lot smarter than I am now.
-Max