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Old April 30th, 2007, 10:03 AM
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Default Re: 110 Image Limit... megamod anyway?

Okay, here's the last mod I tested before concluding that "sprnbr too high for file" really is a bug with the number of custom graphics I'm using. The mod was generated automatically by an awk script.

The nation of test is playable - and can recruit their two units.

The nation of example is playable - but when you try to recruit units, the game crashes.

The units and graphics are exactly the same, but there are hundreds of units of filler in the mod file between them.

It isn't a duplicate names issue, because the first nation is still 20 units into the file.

I've also attached the mod and the crash output, but I can't think of any other elucidating tests to run. I should note that the mod does load just fine - it doesn't complain about the sprites until you actually display them.

Oh! The bug still appears if you split the mod back up into individual mod files and load them all at once. It depends on the order in which the mods are loaded, which sprites cause a crash when you try to display them.

Other than that, can't think of anything.
Attached Files
File Type: zip 516446-Bugtest.zip (155.9 KB, 139 views)
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