Re: 60 Player MegaGame Discussion Thread
The fact is, nations from different eras are not well balanced against eachother, especially at very difficult research.
You could give people larger starting armies, or you could give people big piles of initial money, more than 1 starting province, there are various things you could do but they tend to reward some nations/strategies and punish others (like having an awake SC God.)
I think a bidding system is the only robust solution - everyone is entitled to their own opinion about which nations are over or under-powered, and to vote with their wallet.
Of course, my bidding system isn't well-tested yet. I'm planning to start a bid-based game as soon as the patch comes out.
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