Re: 110 Image Limit... megamod anyway?
Good info. Thanks for that.
That should help someone pin it down.
Just a stray thought but in many programming/scripting problems its non-closure. Im not a modder so this may be way off but will a mod operate on its own happily without a final closer (such as #end) but fail when chained together?
And on the massive checks, did we get a search/count on sprite lines? Im guessing thats what we need in case some sprites were used multiple times rather than a count of the files themselves.
Missing descriptions? So it might not be the cap on sprites but the space allocated for new descriptions? 1000 sprites I can see but 1000 descriptions? wow.
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