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Old May 15th, 2007, 06:59 AM

sube sube is offline
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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

A quick comment on res cost of mounted units: check the #ressize command in the mod manual, the way i understand it (also from some old threads) is that if you have a mounted unit you have to 1) use #ressize 2) give a basic #rcost higher than 1, like 10 or 20 or whatever (depending if it's light, medium, heavy cavalry). Probably it won't change much in the end, from a practical point of view, but apparently that's the intended way to mod cavalry.

Balance-wise, i find that cavalry units have way too high stats, way higher than human elites from other nations. No doubt they are tough guys, these rohirrim, nonetheless i was expecting something like str 11-12 and att/def 11-12, maybe a few less AP, which is the range for many human dom3 elites. But hey - that's just my personal perception of the book/movies. Ah and what about adding an extra cavalry unit with standard human stats (and, consequently, cheap)?

Few more comments before i have to rush back to work: 1) great graphics, 2) i'd give the archer "normal" stats, like 10 att and def rather than only 8, 3) any plan to mod other lord of the ring nations? Great job until now!
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