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Old May 16th, 2007, 07:51 PM
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Suhiir Suhiir is offline
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Default Need Help with Helo Unit Class Problem

I've been working on fine tuneing OOB 13 (USMC).
I need some expert advice on how the AI will attempt to use helicopters.

Looking at the manual I see :
53 - Helicopter (Basic Transport Helicopter)
203 - Attack Helicopter (Armed Attack Helicopter)
204 - Light Helicopter (Observation Helo, transport with < 1 squad lift)
205 - Heavy Helicopter (Heavy Transport Helo, Chinooks etc)
221 - Light Attack Helicopter (Attack Helo Clone)
222 - COIN Armed Helo (Attack Helo Clone)

My problem is the USMC has light (UH-1 types), medium (CH-46's, and V-22), and heavy (CH-53 etc) helos.
Due to the carry limits on the H-19 and UH-1 class helo's they won't hold a Marine Squad (13-14 men).
Prior to version 3.0 this wasn't a problem as I moved the light helo's to Unit Class 204 and created a series of smaller infantry units (just had more of them in a platoon).

However with version 3.0 :
"10) The Light helo class is now classed as an arty observer and has all the same abilities as the Leg FO and FO Vehicle classes with the exception that the 15 EW value for other FOOs is not used, as that interferes with AAA self-defence EW."

Now that Unit Class 204 (Light Helicopters) are classified ss FO's light helo's cost a lot more (from 57 to 117 points for a UH-1E) and we have the problem of a heloborne unit having a zillion FO's.

If I change the UH-1 type helo's to Unit Class 222 (COIN Armed Helo - no change in unit cost and they normally have a MG or 2 anyway).the AI seems to ignore loaded troops and use them as Attack Helos.
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