Question for the players (mostly)
I've been working (on and off) on a revised OOB for the USMC (OOB #13) and have recently been pestering Don and Andy with questions about picklists.
While I certainly don't claim to have their knowledge of how WinSPMBT works I now (thanks again for the info) know enough to create a totally revised and functional OOB and picklists.
This is not gonna be a short or easy project. Since they plan to take a break till fall 2007 on game improvement, and it will take till fall (at least) to do the revisions.
I'd like to know if there's enough interest for me to do the whole job in such a way as it'll be compatible with existing scenario's, allow the AI to create "realistic" USMC forces (i.e. no more equipment they've never had as placeholders to allow the AI to buy the sort of stuff it expects with the current picklists), and allow players the joys of the USMC "building block" method of creating forces tailored to the situation (for example in Gulf I we needed an "Mech/Armored Division" - we built one by leaving some units of 2nd MarDiv back home and pulling extra tanks, mech, artillery from 4th MarDiv).
If I were to do this just for my own use, or just for player only use, it's pretty easy to just tweak the units and add some formations. But to make something the AI can deal with is a LOT of work.
Question -
Is there enough interest for me to make this my summer project?
Maybe if I get real lucky the "Powers That Be" will take a look at it and decide it's done well enough for inclusion into some future release of the game (OK, wishful thinking).
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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