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May 22nd, 2007, 12:44 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
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Eeek, am I doomed?
No doubt the answer to this is somewhere within the hugely long "Tips & Tricks" thread, but...
The question concerns defensive to-hit modifiers in SEIV V1.94/v1.95
ECM III 60%
Stealth Armor III 15%
Scattering Armor III 15%
Do all three of those stack, for a total defensive to-hit bonus of 90%?
****edit****
Testing in the simulator seems to suggest that they do all three stack.
I use two Light Cruisers (CL).
CL Alpha
Sensors III
ECM III
PPB's
CL Zulu
Sensors III
ECM III
PPB's
Scattering Armor III
Stealth Armor III
Emissive Armor III
I fire up the Simulator, turn off Computer Control for Race 2, assign one cruiser to each side.
Hitting begin, I drive both cruisers to the middle of the map, and park them 2 squares apart.
Alpha's chance to hit Zulu is 43%
Zulu's chance to hit Alpha is 77%
Now, the difference is 34%. Clearly 30% is from the Scattering and Stealth armors.
Given that both races show "Average" for Aggressiveness and Defensiveness, where does the other 4% come from?
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