.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 28th, 2007, 05:53 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default TankSharp

So here's something I've been developing over a week or two so that my future science fiction story has somewhat realistic vehicles that when you do the numbers on them; they come out as being 90 percent "About right", rather than me just pulling numbers out of my ***.

And as I developed it more, and added more detail after buying a Jane's Armor and Artillery Upgrades 95-96 book, I thought: "Why not call it TankSharp?", and further thought "I wonder how far we can go with it?"

So here's the link:
Link

It's a 532 kb ZIP which includes:
TankSharp (Tracked - BMP-1).xls (MS Excel 2000 format I think)
TankSharp (Tracked - BMP-1).ods (Open Office 2.2.0 Format)
TankSharp Manual.pdf (Da Manual)

Resized Pic of the Print Sheet in an Early version of TankSharp

I know that there are probably some limitations in it; most notably:

• Does not allow for Side or Rear Hull Sloping. (see last number)
• Does not allow Curved Armor (such as Cast RHA Gun Mantlets).
• There is "missing" armor on the turret whose weight is not accounted for if you slope all four sides; because I did not have the knowledge or skill to figure out the calculations required to do that (I only passed basic High School Algebra a looong time ago). I decided to allow complete sloping of all four sides on the turret, since the area that goes "missing" is very little compared to what would go "missing" with it applied to the hull.

Basically, Take a look and see how it works; and please be kind to me this is my first attempt :

---------------

In SPCAMO game terms, the BMP-1 of the datasheet has a rating of:

Hull (front Sides, rear)
4/2/2

Turret (front Sides, rear)
3/2/2

On a combat weight of 13.81 tons.

However, if we add 12.7mm (1/2" of SHS) applique armor, with it's 1.23 efficiency rating against KE attacks to the front and sides for a total of 1.58 metric tons additional weight; that rating goes up to:

Hull (front Sides, rear)
10/4/2

Turret (front Sides, rear)
5/4/2

However, SHS is not cheap, it's something like twice the cost of conventional RHA, and can only be rolled in relatively thin layers.
Reply With Quote
The Following User Says Thank You to MarkSheppard For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.