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Old January 24th, 2002, 03:15 PM

CW CW is offline
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Default One empire, multiplayer?

Since you can't save in simultaneous games even though I have mailed MM about it twice before, I'm finding it increasingly hard to run a large empire properly without taking hours every turn. This idea came to me suddenly: what if you have two or more people running the same empire?

In my current game there are about 160 planets, 30 transport & utility ships and 70 construction bases under my control. When the planets finish constructing buildings I always put them to work building units if they don't have a ship yard. Just getting those 30 transports to move those newly built units back to base without filling up those tiny remote colonies, or moving population around to undome planets, or distributing fresh troops & mines & fighters & supply to the fleets in a timely manner takes long enough. Those ships also do things like laying sats & mines, curing plagues, underway repair and resupply. This job alone justifies hiring a full time manager if this is in real life! Above all these logistic overheads there are also 270 combat ships needing orders every turn.

To work out the where those 30 transports go, filling every one of those 270 combat ships with orders, filling all 160 planets and 70 construction bases worth of build queues, deal with the diplomatic traffic etc generally takes me 1.5+ hours per turn. That's WAY too much if I'm running a turn per day! Especially if I HAVE to do it all in one go! (can't save the game remember!) On the other hand I'm a perfectionist and I can't tolerate executing a turn without everything properly set. I also don't trust the minister unless and until it gets much smarter AND knows how to ask me what I want done.

Now what if MM makes a hard code change to the game so I can split the empire up and let a friend to, say, run all the logistic operations for me?
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