The Illogic of Flight
	
			 
             
			
		
		
		
		I understand a lot of the logic behind the game regarding flying units.  In order to attack melee, a flying unit must come within range of its enemy... thus, "flying" really is just a way to "blink" to an enemy's proximity. 
 
But what about flying mages and ranged-weapon units?  Why should a flying mage ever be in range of a melee / infantry unit?  It just doesn't seem to fit any sense of battle-logic to me, and I'd be interested to hear what the the game's designers' thoughts were about this. 
 
It would seem more sense to have flying ranged/magic units actually be placed vertically above the battlefield, and attackable only by other magic/ranged units.  I can see how this would add a level of complexity to programming, however. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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