SEV 1.38 - new combat log!
We've been nagging Aaron for a better combat newslog for months, finaly he's come through! kudos go to SJ for comming up with the design and creating the initial mockup screenshots to get this.
Version 1.38:
1. Fixed - If you accepted treaty changes with an empire where you had an existing treaty which
did not allow treaties, the existing treaty would be set to None.
2. Added - A text warning to the Research window if research is not allowed by a treaty.
3. Added - A text warning to the Intelligence window if intelligence is not allowed by a treaty.
4. Fixed - Script Parser was erroring when loading data files.
5. Changed - Changed default strategies to not retreat until 90% of force lost.
6. Fixed - Ships were retreating when they shouldn't.
7. Fixed - For an Alliance proposal, if the total number of yes votes equaled the number needed
to pass, the proposal would fail.
8. Fixed - In Ground Combat, the Change View Mode button would cause a crash.
9. Changed - The combat log report is now more of a summary of the combat. A new button "Details"
will let you view the specifics of the combat. Instead of two lists of starting forces and
ending forces, there is now just one list with a "Start Dmg" and "End Dmg". The status column
now shows the following states:
Undamaged - Vehicle took no damage in combat.
Operational - Vehicle took non-critical damage in combat.
Captured - Vehicle was captured by another player.
Retreated - Vehicle retreated from combat.
Disabled - Vehicle had all weapons and engines destroyed.
Disarmed - Vehicle had all weapons destroyed.
Immobilized - Vehicle has all engines destroyed.
Destroyed - Vehicle has been destroyed.
(Thanks go to SJ for the design)
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