PREVIEW IMAGE
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Version 0.2
Adds the MA nation of Tharoon, Decadent Overlords to the game.
The basics of the nation are done. Stealthy stuff is missing, so are heroes. The balance might be way off - I've hardly had time to test these guys. Graphics might need a little tidying later too.
But the nation is playable and I'd like some feedback on what's there.
So enjoy :]
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This thread is for the MA Tharoon nation I am working on. It is based on the Tharoon race from Warwind 1 and 2 by SSI, but accurate porting isn't as much a concern as the feel of the race.
Here is a summary I posted a week or so ago. It might not be entirely accurate, but it gives you an idea of where the nation is going. Elements that are in the current version are in
bold.
THAROON
Racial abilities - AP 14.
MR 12
Hp 10
Str 9
Att 11
Def 11
Size 3?
UNITS
2 Servant Guard - spear/jav and sword/shield versions.
1 Executioner - quality infantry - halberd and bone armour
1 Destroyer Guard - sacred elite infantry - halberd and heavy bone armour, bone crest. CAP ONLY
1 Rover - drake riding cavalry - good armour, high gold cost, no resource cost.
2 Rogue - stealthy light infantry. Good melee skills. One with twin poison short swords, one with banefire crossbow/dagger?
1 Skytroop - Flying medium inf - good armour, mechanical/magic wings, magic blades, wings also a bonus weapon.
LEADERS
Overseer (whip armed basic commander ldr 40 no armour)
Executioner Prime - executioner commander, ldr80
Destroyer Prime - destroyer commander, ldr120
Assassin ldr 10 superb assassin, magic blades. A real feature of the race.
Minister H2, S2D2 with SD 110% random. Expensive. Ldr120. CAP ONLY
Psychic S1 SD 10% communion slave.
Psionic S2, SD 110% random.
HEROES
Female super assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE