Re: Kharam Dzu
Awesome stuff.
A few of my thoughts, though I didn't play test the mod yet, but from what I see and read:
Falchions are good. Dwarves with short, heavy swords are not without precedence.
Some sort of 'dwarven marines' with a bit of heavier armour would not be a terrible idea.
Death magic makes sense to me. Pirates did a lot of killing and were very superstisious. A pirate necromancer would never be short on corpses.
How about a heavy crossbow/light ballista unit? Slow but heavy ballista operated by two dwarves.
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