
June 10th, 2007, 11:17 AM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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Re: Wild Hunt & Ghost Ship Armada too weak?
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Jazzepi said:
Quote:
Hadrian_II said:
I think every global has some use, but the problem is more that there are only 5 slots. If every global would get his own slot someone might even care to caste Riches from Beneath.
I dont understand anyway why the globals are limited to 5.
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I think it would be a mistake to remove the cap. Perhaps it could be adjusted to scale with the number of players, or simply be an option that you can set during server setup.
In any case, having a limit creates game tension. Tension is what makes decisions hard. When decisions are hard, you have to be good to make the correct ones. This is what separates bad players from good players and makes intricate, complex games like Dominions 3, with lots of tension, good.
If you remove the limit, then you remove some of the tension about casting globals, and therefore some of the interesting decisions you have to make.
You don't have to worry about filling up slots anymore, and you can't randomly get your global dispelled by someone else's. You also don't have to worry about having to put enough gems into your global enchantment that'll dispel someone else's when all 5 slots are filled. By taking out these things, and having no cap Dominions 3 would be a more shallow game.
Jazzepi
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Then you're stuck with the problem of there being a ton of globals which no experienced player will waste their time casting, expecially in MP. Why not up the global cap to eight? or 1/2 the number of players, minimum 5?
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