SE4 Advanced brainstorming
Hey guys, the SE4 Advanced mod is progressing nicely.
One of the big advantages of the new tech tree is that there is now plenty of space for more components, facilities, research projects, mounts, and all the rest of them. Unfortunately it also means that there's a lot of empty space in there with just the stock data. I've added in a few things like Gun Batteries and Light Missiles for low-end weapons, but I don't yet have enough stuff to fill in everything, *especially the Psychology and Biotech trees.
What I want you guys to do is post your ideas as to what can fit in these tech areas. Feel free to come up with crazy awesome stuff that's never been modded before. Even if you think it can't be done. Then I'll find the ideas that work with the mod and flesh out the details.
The General Tech areas are:
Construction
Electronics
Physics
Weapons
Biotech*
Psychology*
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