Quote:
Ewierl said:
Quote:
Kristoffer O said:
As someone said there is also an armyrout rule that makes the whole army rout when a certain amount of troops are dead or routed. Even if there are just 50 archers left they seem to have done us incredible harm, best not attack them!
|
Personally, I've found that this rule provides some strange efeects in practice. If you have a really solid SC but a big disadvantage in terms of armies, you end up forced to keep your SC alone, since bringing any troops whatsoever raises the risk of "automatic whole-army rout" when your troops die off in droves.
I've often seen this rule produce strange tactical requirements if you're fighting with thugs and SCs. You end up needing to keep your chaff protected!
Basically, I think the "army casualties -> army rout" connection is problematic. Let squads rout individually, don't force that Gorgon to rout just because Maenads are getting chewed up by spells.
|
I would just like to agree with Ewieri 100% here. I have been winning alot of battles but my army has routed just because the chaff got slaughtered. I now place my chaff at the rear of the battlefield on guard commander/hold and attack orders. Its only there to siege castles...and suicide at some opportune moment (thus save me the upkeep), its usually the free militia/flagellants from random events.
I have found this to be a huge problem with Pangaea and maenads as well. You can't put quality units in the same army with maenads, as the maenads die so quickly your army routs at 50% casualtys. Then your quality troops are in danger as they retreat off the battlefield. Also its a huge mircomanagement pain putting the army back together again.