Pretender Cost Calculator
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Current posted version: v1.03
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After continued discussions in my Mytheology mod thread, I decided to get serious about balancing my pretenders for multi-player. EndoPerez provided some *great* general guidelines for costing modded pretenders so they are appropriately balanced. However, I decided something even more consistent was called for. So, I ran a multiple regression on the attributes of about 85 of the default pretenders, and created a spreadsheet that provides a recommended cost for a pretender based upon the attributes the modder types in.
Advantages: It's guaranteed to be pretty close; the formula from the regression is significant to .000. That's pretty accurate, and means that your new pretenders will be balanced in comparison to as many of the default pretenders as possible.
Potential flaws: The spreadsheet is based upon a *linear* regression, so it probably will under-cost pretenders with high levels in individual schools of magic (which isn't linear when you empower your pretender/commander). Attributes like awe, which are rare, may be undercosted due to the statistics. Also, the costs I have picked for special attributes and abilities are somewhat arbitrary, although collectively they work out pretty well. I only typed in about 85 default pretenders, as always, more data points means more accuracy.
Special thanks to Endo and all the others who've given feedback on my Mytheology thread. I'll be applying the calculator to all my custom pretenders.
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