July 13th, 2007, 01:39 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: FAQ Discussion & Submissions
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MaxWilson said:
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).
But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.
-Max
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B9 isn't bad against thugs and supercombatants if you have cheap holies (mictlan, or marignon). Especially if it sometimes horrormarks the killer like I heard it did.
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