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Old July 14th, 2007, 06:47 PM

jutetrea jutetrea is offline
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd


Yup, water nations were my problem with the starts.

And the no holiness thing seems to come from the Sylvania mod I was trying out, thought it was the map file. And yes, I didn't even know we HAD 138 GAN options - I'm assuming many were duplicates. Bit much if you ask me

Question: So, Do I add starting locations when creating the map or when semirandomizing? I'm not sure which options are for which. Does the "semi-randomize" button only work with those options on the front page (fiddle, fiddle xp, fiddle name?)

If I have a 150 province map, with 9 nations and I have a 4 province buffer... will those 4 provinces in the buffer be semirandomized if they fit? Any way to prevent those 4 from being semi-randomized? Hmm, that wouldn't work, would just be a line essentially... how about any way to prevent randomization of any province adjacent to a capital?

So,
9 nations, 50% fiddle, 150 map
~4 adjacent per capital (36)
150 - 36 = 114 available to fiddle?
Possible or not worth the effort?
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custom, generator, gods, independents, map, provinces, random, semirandom, starts


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