Re: communion (?)
I did my first attempt at communion and it has left me mightily confused. I'm playing Ulm-Late. I used a 2fire, 2astral, 2blood mage as master and two fortune tellers (2 astral; 1astral + 1nature) as slaves. First turn I cast all the communion spells. The next several turns I had the master cast fireball. Here's what I observed...
1) There was no apparent boost to the master's paths. Usually stats are updated when buffs are applied on the battlefield, but they remained the same on the stats window. Has anyone observed a communion upping the path numbers there?
2) Each time the master cast fireball (2fire; 20 fatigue), his fatigue cost was 7, but it cost each slave 28 fatigue each. I understand there is a penalty because the slaves had no fire ability, but should it really cost 63 fatigue (total) to cast a 20-fatigue spell?
It might be worth noting that the province where the battle took place was +3 Heat, but at the same time, it was +2 Magic.
Can anyone please advise me. I sooooo much want to use the higher level functions of this game, but so far, I'm not seeing where any of them are worth it. In the time, and for the resources, it takes to make a viable SC or an army of mages, I can build several regular armies and decide the fate of the game. I thought maybe communion was one way to make magic a more viable strategy, but my experience would suggest otherwise. I'm hoping it's just my ignorance. Thanks.
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