Re: 11nations mod
Thanks for all the comments! I am really glad for any criticism i receive, no way i find this unpleasant. Having spent a lot of time on these mods, i am now too much into it and i may often fail to see the larger picture - so any comment coming from a new pair of eyes is very, very helpful, and i greatly appreciate the time you put into that.
I'll be working on the changes and fixes you suggested, but it may take a while as my dom3 time is kind of limited. Probably version 1.1 will be out in a week or two, if everything goes fine.
A few quick answers before i have to get back to work:
- Juzza: yep i had the game! But that was a longtime ago, it was a windows95 game and i had it working under windows98 thanks to an official patch, but that's how far i got. No clue on how to have it under Xp.
- I already went through each mod a good 2-3 times and fixed many things, but still, i probably missed many more, like the assassin priced at 12g or the judge equipped with a dagger but showing a staff in his graphics, and others. Thanks for spotting those - they'll be fixed asap
- I modded some of these nations a long time ago, before Lanka and Tuatha came out. As a result, two nations are using Lanka's and Tuatha's id number, so they got also all their national spells (and they take these EA nations out of the game when activated). Going to fix that somewhat (either changing numbers, if there are enough available, or removing the national spells).
- Dwarves - Dark Dwarves: they have no scouts on purpose
- Vampires: I am also wondering if immortality on all troops is a bit too much, but i wanted a very "different" nation, and I tried to compensate with poor research, weak mages, and sacrifice-only dom spread. Btw mass immortality may have the curious effect of overcrowding your capitol with reborn troops, which you'll have to ferry back to the frontline, and may feel a bit weird. I need to play it more, and see how it goes - maybe removing the immortality could be the way to go.
- Morrowind: yep i did not pay too much attention to balance, i just tried to port all the units from the other game. But i'll review this nation and try to eliminate a few units + make the others more different, two versions (RPG / balanced) may as well be the better solution.
Thanks again guys, i'll also try to post some more detailed nation-by-nation descriptions when i have time
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