I have no problem with giving gems out to whom ever. I don't even mind bumping taxes in dire straits; but for the purpose of raising quick money for defense.
I don't really like scorched earth tactics, as it gives you no benifit. i can understand if the enemy were treacherous, or dishonest. Just for the sake of bitterness is weak in my opinion. I don't think grudges should carry over between games, so hurting the conquering player for no gain annoys me.
I don't think I was trecherous, I had communicated with you severeal turns before, declared war, waited and eventually attacked (the same turn you attacked me). It makes me sad that such aimiable relations would be met with such measures, but to each his own. It is my practice to give my extra gold and gems to the conquering player if they were honorable (to the effect of representing them plundering my stores). I always thought that capturing an enemy lab should steal a small portion of gems, and conquering an enemy province would steal a small percentage of gold. I mean, where are all these gems and goldstores located? Why can't the victor plunder their stores? If that were the case, I would see it to be thematic for players to spirit their gems away to neighbors and friendlies.
in other treachery news, Pangaea attacks without warning or any sort of communication. Helhiem may be quick in getting its come-uppings. That medusa threatens to petrify my entire army.
Cliff Notes:
-Giving gems is fine (pro-choice
)
-Scorching the earth is unsportsmanly-like conduct unless responding to similar treachery
-Pangaea is a creep
I think it represents a game imbalance, that I was so easily able to overpower Marverni. I have never played a rush strategy before, never played with, or against Helhiem and made some random god when velusion offered me the extra place. With so little experiance, it shouldnt be so easy to just click the helhirding button a lot and win.