> I'll attach a sequence showing the steps he went through, just because I think it's interesting and you might too. Man, looking back on the early stages is hideous!
Interesting indeed! Hideous? No way! Most sprites start up as a vaguely humanoid lump of color. I'd say your mode of work is rahter similar to mine, but I think you have some good shape-up strategies. I tend to get stuck in details of a particular part of the sprite. You increase detail level mote evenly than I do, and I believe that is good.
And thanks for the compliment