Newbie Q5 (suggestion?) "edge of the universe"
Is there any way to get rid of the edge of the map in combat? It's really aggravating when a faster ship gets nailed in combat just because it runs into a corner - especially in strategic combat. Failing that, could the AI be programmed to try to stay away from corners when fleeing the enemy?
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My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
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