Re: Modding reanimating priests
#icearmor is a property of the monster, not the armor, so that could not be added to armor modding. Similarly, awe, fireshield, resistances and other such special abilities are properties of a monster, not armor, so the same applies.
The magic effect for armor is nice, but I'd settle for being able to mod armor by number and also assign armor to monsters by number in mods, which would be the most significant improvement there.
Adding effects to ITEMS, now that would be nice, but it is not a very trivial addition compared to e.g. getting #darkvision <nbr> or having #cold changed to #cold <nbr>.
The #inquisitor and #autoberserk ideas are good.
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