Re: Modding reanimating priests
A few more:
Nation modding:
- Only 5 heroes are enabled now (#hero1 ... #hero5), can it be extended to 10 (or whatever)? Heroes can be fun
- A command to mod the gcost for a nation temple (like Man and Pangaea which have temples for 200g rather than 400
- A command for a dominion that kills people like Ashen Empire, #deathdom <intensity> (this one many not be quick to implement though)
- #castlegold <bonus>: similar to #castleprod but here the bonus is gold, not resources
Unit modding:
- Now only #domsummon, #domsummon2 and #domsummon20 are available. Is it possible to have a bit more granularity? (e.g. #domsummon3, #domsummon5 etc)
- Something like #affliction <affliction id>. Forces a unit to have a specific affliction, chosen from a lookup table (like the Odin pretender for instance, who always has lost an eye)
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