.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old August 1st, 2007, 06:02 PM

sube sube is offline
Corporal
 
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
sube is on a distinguished road
Default Re: Modding reanimating priests

A few more:

Nation modding:

- Only 5 heroes are enabled now (#hero1 ... #hero5), can it be extended to 10 (or whatever)? Heroes can be fun

- A command to mod the gcost for a nation temple (like Man and Pangaea which have temples for 200g rather than 400

- A command for a dominion that kills people like Ashen Empire, #deathdom <intensity> (this one many not be quick to implement though)

- #castlegold <bonus>: similar to #castleprod but here the bonus is gold, not resources

Unit modding:

- Now only #domsummon, #domsummon2 and #domsummon20 are available. Is it possible to have a bit more granularity? (e.g. #domsummon3, #domsummon5 etc)

- Something like #affliction <affliction id>. Forces a unit to have a specific affliction, chosen from a lookup table (like the Odin pretender for instance, who always has lost an eye)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.