.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old August 9th, 2007, 12:32 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Massive fatigue spells

From what I hear, here's how an 800 fatigue spell works with an 8 strong magic path, and no communions involved (ideally, you do want a communion, but not everybody has access to that).

Eight gems are spent. The fatigue cost of the spell remains 800, but due to a cap on the effect of spell casting on fatigue, you take only 200 fatigue points of damage and fall asleep. You don't cast any more spells. Any fatigue damage dealt after that point (by chill auras, for instance) goes straight to damage your health. But at the moment, you go to a round 200 and stop there. Recovering 5 a round as you sleep it off. No spell cast by an individual will kill your mage.

A mage leading a communion, however, can push the fatigue of slaves past 200.

The reason for the high fatigue is two fold.

The exact mechanics of spell fatigue must be explained by someone more familiar with the game than i, but this should approximate the situation.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.