Interested in SE-V -- differences to GalCiv II?
Hello everybody!
I hope this is the correct place to post this question.
I recently became aware of SE-V, and read a review of it on gamespot, which gave it a very weak score -- surprisingly, they had given Dom3 a very high score, so it can't be pure anti-indie-bias.
In any case, I enjoy 4X-TBS games. My only experience with a space setting has been GalCiv2, which had purchased shortly after its release. I enjoyed that game quite a bit for some time, and then got suddenly bored with it, quite bored, despite its excellent AI and interesting play, because I found myself always doing the same things. I disliked the tech tree (too linear, not enough synergetic choices) and disliked the way that constructor ships function, but otherwise liked the AI. I was just absolutely floored by the amazing support that Stardock offered its fans as well.
I wanted to give SE-V a try, since I like the Shrapnel-based community and know that SE-IV had a big fan club -- yet was put off by the reviews I read. I suppose the main points -- very buggy and poor AI -- were the main catches. Might I ask your opinion on this?
I should say that I am not keen on MP games, and hence really need a decent AI to enjoy a game. That is why I lost interest in great games such as Dom3; the AI simply cannot do a decent job. That's ok, I know dom3 is for MP; but is that how the fans here feel about SEV too? If so, I know it's not for me, but I would really appreciate an honest appraisal from some of its staunch players.
So if you could give me your opinion on SE-V, I would be greatly obliged. Have the vast majority of bugs been eliminated by now? Have there been great improvements to AI? Is there something the reviewers have missed? Particularly interested in comparisons to GC2, since it is the only 4X space game I know.
thank you very much!
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