OK, my ADD has shifted back this direction. The blitz games on my server have slowed down and besides offering new game settings Im thinking there is a real desire for blitzes on wrapped maps.
I have a script which I am playing with. The colors seem fairly comfortable to me. The script runs a batch of 100 maps or about 50 provinces (the size I use in my blitz games) and wrapped both X and y. Running a hundred maps usually gives me one or two that I consider good. Maybe someone can help me tweak my settings.
The problems I have is
A) I want the terrains to be abit more grouped. The water together more.
B) I also DONT want the terrains too grouped. Not have all of the forest and mountains grouped to where someone might start somewhere and be stuck with only one terrain for the provinces surrounding their castles (all food bonuses, or all resource bonuses, or all wasteland).
Here is the script I have so far....
Code:
border: yes ;
filename: Blitz ;
batch: 100 ;
verbose: yes ;
pixel: 50 70 50 * * ;
pixel: 130 130 250 water water ;
pixel: 0 0 205 water ;
pixel: 255 250 205 waste ;
pixel: 124 252 0 farm ;
pixel: 139 90 43 mountain ;
pixel: 162 205 90 swamp ;
pixel: 102 205 0 plain ;
pixel: 34 139 34 forest ;
tchance: plain 50 ;
tchance: mountain 40 ;
tchance: forest 30 ;
tchance: water 50 ;
tchance: farm 10 ;
tchance: swamp 3 ;
tchance: waste 3 ;
tlevel: mountain 140 ;
tlevel: sea 110 ;
pthresh: 5 ;
nbdist: 10 ;
tsize: 50 40 ;
psize: 25 35 ;
zoom: 1.25 ;
wraparound: xy ;
pcount: 40 10 ;
dimension: 2000 1600 ;
So how can I get it to be abit more continent and seas, instead of all islands and rivers?
Gandalf Parker