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Old August 20th, 2007, 06:39 AM
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Default Re: USMC Self Propelled Artillery

Quote:
KraMax said:
It probably will be soon corrected since in game an error.. 2S7 Pion - has appeared in 1976 with 4 shells onboard, 2S7M Malka - appears in 1983 with 8 shells onboard.
Unit #812 in the Russian OOB is the 2S7 Pion - and it has only 8 shells on board. However It uses the alternate form for low or nil ready rounds - It is an X3 radio code, so is only purchasable by the human player. Therefore, it is up to the buying human player to provide ammo reload, or if a scenario designer is daft enough to use it with ammo trucks, to do the same [/b]and[/b] state that the owning side only ever be played by the human (unless you like kamikaze ammo trucks <G!>). The AI will buy the other available units, with 30 or so plus ready rounds.

Whichever design decision the oob designer takes is up to him really, as he sees fit for a particular OOB. 20 or so ready rounds (even if the chassis cannot take them) is the way to go, if the piece is allowed for AI use. X3 radio code and a low count (whether in reality available on the chassis or not) is another [/b]if[/b] there are other units of that class available for the AI to use and the pick list actually uses that sp-arty class.

(Scenario designers really should not use any SP-arty with those few rounds on-board in a scenario. Unless perhaps in a very short one! . Even if playing stationary (defend or delay), ammo trucks might counter attack in the AI hands, or sp-arty pieces deployed near dumps or bunkers might be forced to move in reaction (e.g if damaged or routed). Very rarely, AI SPA if spotted (maybe not if dug in?) may also relocate to try to break the spot, and that can put them into a tank ambush position (as happened to some of my saladins trying to hunt down some soviet SPA once - they got whacked by the relocated SPA from ambush ! ))


Cheers
Andy
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