Question: Restricting individual spells
Is it possible either via map mod or spell mod to restrict the use of a spell in a province? Or to restrict the province as a spell target? Teleportation free zones? Anti-death magic zones?
I'm assuming not, just curious.
In the same vein, is it possible to restrict certain nations from certain paths in pretender creation? For instance, ghost king has a 20 cost for a new path, can that be modified to be 20 per path, but 80 for nature?
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