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September 5th, 2007, 04:48 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Question: Restricting individual spells
Right. I was suggesting that because I was trying to help jutetrea with his question, which was about doing that (a mod to customize the pretenders available in a specific scenario):
Quote:
jutetrea said:
...
Would be possible to put a campaign to the storyline if pretender creation was moddable. For instance Map 1 might have 3 playable nations, each nation limited to x pretenders, and each pretender limited to certain kinds of magic. I guess you could do most of it with map mods, setting up a static nation list, set enemies/provinces, but pretender creation will always throw in a wrench.
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